CFL Keeper Wars

Match Dates Jun 14 10:00 AM - 8:00 PM EDT
Registration Ended Jun 6 11:00 PM
Team Registration

In order for jerseys to be here for our June 14th tournament, we have to order jerseys well in advance (Jerseys take 4-5 weeks to arrive.) Any registrations made before 5/7 are guaranteed their desired jersey number and size.
If registered after 5/7, jersey, jersey numbers and/or jersey sizes are not guaranteed.

Player Fee: $50 with jerseys


Keeper Wars Rules

FIELD OF PLAY

  • 12 yards wide x 22 yards long - Field divided into halves with goal boxes
  • Goals will be 9v9 goals.
    SOCCER BALLS
  • Only one ball is permitted on the field of play during match play.
  • Size 5 ball inflated to 12 PSI
  • If two or more balls are on the field during match play, the referee, at his/her discretion, may stop the game until the excess balls are removed. (There will be 8 balls at each field.)
    GAME PROCEDURES
  • Each goalkeeper must report to the referee/field marshal 5 minutes prior to their scheduled match and provide their name. The referee/field marshal will oversee a coin toss. The winner will choose if they want to start with the ball or decide which side they want to start on.
  • All other bracket participants will be required to act as ball retrievers and feeders.
    REFEREE / FIELD MARSHAL / DIRECTOR
  • Each match is controlled by a referee who has full authority to enforce the rules of the tournament director including but not limited to the following:
  1. Referees will keep track of each goal, save and clean catch for all players
  2. Ensures that the ball meets size and inflation requirements
  3. Ensures player equipment requirements
    Shin guards are not required for our event
  4. Acts as timekeeper and scorekeeper for each match
  5. Stops, suspends, or terminates the match, at his/her discretion for any rule infringements, safety precautions, player injuries, unsportsmanlike conduct from participants, parents and/or fans
  6. All match related decisions are determined by the referee and are considered final once a match has ended.

The Tournament Director reserves the right to modify the tournament rules should he/she deem it necessary.
All decisions are final, no protests will be accepted.

TIME LIMIT

  • The match duration is 2 halves of 4 minutes each, with keepers changing goals during a 1-minute half-time.

EVENT FORMAT

  • Each goalie is guaranteed a minimum of 4 games.
  • 3 points are awarded for a win / 1 point for a tie / 0 points for a loss
  • Tiebreaker for playoff qualification, in order of:
  1. Points
  2. Head to Head (In the event of a 3 way tie, head to head is taken out of consideration.)
  3. Most Clean Catches
  4. Least Goals Conceded (Goals Against)
  5. Goal Differential
  6. Sudden Death PK Shootout

Scoring

  • Competitors receive points by scoring on the opposing goalkeeper like in a full sided game. 1 point for each goal scored. There is no max goal differential or mercy rule.

Clean Catches

  • A "Clean Catch" is defined as the ball is shot by the opposing keeper and caught by the defending keeper, 1st contact with the ball, with no bounce beforehand. The ball must go directly into the defending keeper's hands and they must maintain possession of it. (No deflection then a catch. No catch then a juggle or fumble.)
    *This is a fundamental and critical skill for goalkeepers. In Keeper Wars, we reward a keeper for making a save... If they save it and the ball goes out of bounds, then they get the ball back. *
  • Therefore, Clean Catches will be used as a tie breaker.

Tied Game Rules

  • Round Robin: Games during match play (round robin) that are tied at end of regulation will be decided by which keeper has the most clean catches for that match.
    Playoffs will not be decided by clean catches
  • Example: If a round robin game ends in a tie, 5-5, then the keeper with the most clean catches will be awarded 1 extra point to win the game, 6-5. If both keepers are tied in clean catches, then the game will be scored as a tie.
    Playoff Games: Playoff games will not be allowed to end in a tie. In the event of a tie during playoff competition, an overtime period of 3 minutes will be played. (Keepers will play the full 3 minutes, no golden goal.)
  • ShootOut: If after 3 minutes of Overtime, the game is still tied then the players will go to Sudden Death PK Shootout, 12 yards away.
  • Overtime Scoring: Overtime wins are scored with 1 more goal being given to the winner. (Actual goals scored during overtime will be documented on the game card.)

DISTRIBUTION

  • Distribution is the method by which a goalkeeper starts or restarts play and scores goals.
  • A goalkeeper may distribute the ball in the following ways from their hands or the ground:
  1. Throw
  2. Volley
  3. Dropkick
  4. Stationary kick
  5. Roll and kick

SIX-SECOND SHOOTING RULES

  • Goalkeepers must distribute the ball within 6 seconds of taking possession of the ball. Possession means that said goalkeeper firmly maintains control of the ball by catching it, stopping it, or receiving it from the sideline.
  • In the event that the ball is not distributed within 6 seconds the designated goalkeeper will be called for a delay of game. - A delay of game violation results in a change of ball possession.
  • All fields will have a center section (dead zone) that neither keeper can go into during gameplay to shoot or save the ball.
    *Keepers have 6 seconds and 4 yards from their own goal line to try and score, marked by their goal box.

STARTS / RESTARTS

  • The referee will oversee a coin toss. Whoever wins will decide if they want the ball first or pick which side of the field they start the game on.
  • Keepers switch sides at the half.
  • The keeper that did not start with the ball at the beginning of the match starts with the ball in the second half.

OUT OF PLAY
-The ball is out of play when:

  1. It has entirely crossed the goal line or touch line whether on the ground or in the air.
  2. If a goalkeeper saves or deflects the ball out of bounds it they get the ball back. If you are scored on the ball will restart in your hands to continue play.
  3. Ball shaggers are allowed to toss or roll the keeper the ball when needed.

BALL IN PLAY

  • After the keeper makes a save he/she can attempt to score within the designated shooting area, using any type of distribution within 6 seconds.
  • Rebound Rule: After the ball is deflected off the keeper or crossbar/post and enters the other players half they will have the chance to shoot a one time finish on any rebounds given up but ONLY if it enters their half of the field. Defending goalkeepers can approach the midfield line to save a rebounded shot. Once the ball enters back into the original shooter's half of the field, the keeper can either shoot it one time up to the half line of the field OR bring it back to their original shooting area and not have to use one touch to score. If they bring it back to their original shooting area they have to shoot from the original shooting zone and not up to half.
  • Any rebound that goes into the initial shooter's goal is not counted as a goal. This is played as an out of bounds and given to the opposing keeper as a restart. The keeper must have possession and follow all other rules in order to score on their opponent.

GOAL SCORE

  • A goal is scored when the entire ball passes over the goal line, between the goal posts, and under the crossbar, provided that no infringement of the laws of the game has been committed prior to the goalkeeper distribution.
  • A goal cannot be scored from the opponent’s shooting area.
  • No own goals, poor distribution results in possession change.

Penalty Kicks

  • All spectators will be behind the halfway line on the opposite side of where the kicks from the mark will take place.
  • All soccer balls will be at the halfway line.
  • A coin toss will be done for who shoots first. The player who wins the toss decides.
  • PK will be best of 3; each keeper will get 3 possession minimum to shoot against the opposing keeper. If still tied, sudden death penalties begin.
  • GKs will shoot at the referee's whistle.
  • The referee will line up closer to the defending gk goal to observe for encroachment.
  • Encroaching the goalkeeper that makes a save will result in the kick being re-taken.
  • All recordings of the gk penalty shoot outs must be captured behind the halfway line with no exceptions.

MATCH WINNER

  • The goalkeeper earning the greatest number of goals by the end of the match is the winner.

OFFSIDE

  • A keeper is offside when he/she enters the opponent's half on a rebound, or leaves their goal box during a distribution. - - - After infringement, he/she loses possession of the ball. Play resumes with both keepers starting on their own goal lines.

MODIFICATIONS
Any or all rule modifications may be made at the tournament director's discretion including but not limited to:
Field size
Ball size
Goal size
Game duration
Adjust the total number of matches

Weather-related stoppage of play

  • If the weather stops playing during a match. For the match to count, the match must make it to half time to stand as an official match played. If a weather-related issue stops the match prior to making it to half time the match will be postponed. If the match is not able to continue due to weather, the game will not officially count as played.
  • If weather stops the event from completing and a minimum number of 3 games have been played, the event will be considered final. Standings will determine the winners.
  • If fewer than 3 games have been played, then a partial refund will be given or a transfer of the full registration fee to another event will be offered.

Injuries

  • Keepers must complete the match in order to win the match. Once a serious injury takes place, an Athletic trainer must state they are safe to continue to play the game. Once this takes place, parents and injured players are able to decide if they would like to continue.
  • If a player drops out leading up to finals matches (quarterfinals, semifinals, or finals) the next highest ranked player in their bracket will be moved up in the injured player's position. *We strongly advise not leaving our event early if you are close to moving on to finals games due to this possibility.

CANCELLATION/REFUND POLICY

  • A partial refund, credit/transfer of registration will only be given with advanced notice 72 hours before the event for certain circumstances.
  • Refunds or credits will not be given without prior notification or if the player is a "No Show" on game day.
Registration Ended Jun 6 11:00 PM
Team Registration
2011 Kirby Ave